CORONA Renderer for 3DS Max
Corona Renderer delivers high quality, physically-based shading in production rendering.
All its features are tightly integrated into Autodesk 3ds Max.
Features:
- Render Engine
- Biased and Unbiased solution
- Path Tracing: unbiased solution
- UHD cache: faster biased cached solution for interiors
- Denoising
- Fast Caustics Solver
- Adaptive Image Sampling
- High Quality Image filtering , gives a more natural and "less CGI" look to noise, making it less noticeable to the eye
- Progressive rendering
- Max Sample Intensity (MSI): automatically removes fireflies -
accuracy/render speed tradeoff
- Proudly CPU based
- Interactive LightMix
- Adjust color and intensity of lights, during and after rendering
- Single-click set up (by instances, groups or individual lights, with memory requirements reported)
- Supports multiple suns and multiple environments for different times of day from one render
- Manual set up if required
- Controlled from the VFB
- Results can be pushed to the scene
- Can be used for anything from subtle adjustments, to turning day into night, without re-rendering
- Each light select pass can be denoised independently (this can be enabled during automatic setup)
- LightMix result can be saved to a CXR file and then adjusted in the Corona Image Editor, or saved for compositing in other post-processing software
- Lights can be selected in the scene from the LightMix tab
- Corona Virtual Frame Buffer
- An optional, feature-rich replacement of the 3ds Max native VFB
- Integrated Interactive LightMix, allows changing color and intensity of lights without re-rendering
- Integrated post-production effects, including bloom & glare, vignette, sharpening/blurring, histogram, curves, etc.
- Integrated color mapping controls, including exposure, filmic tone mapping, LUTs, green-magenta tint, etc.
- Save and load post-processing configurations, and exchange those to and from the Corona Image Editor and Corona Cameras
- Save and load LightMix configurations, and exchange those to and from the Corona Image Editor
- Pick objects directly in the VFB
- Set DOF focus point directly in the VFB (for Corona Cameras)
- VFB History and Comparison , with the ability to toggle between using the current post-processing, or the post-processing used at the time of saving the image to history
- Statistics: render time, remaining time, performance, polycount, tooltip explanations.
- Displaying/saving render elements
- Pixel color probe on right mouse button
- Controls: start render/stop render, resume last render, resume rendering from file, save/clone/copy image, .
- Optional stamp with scene info at the bottom of rendered image
- Customizable information in the title bar
- Interactive and Multiple Render Regions
- Render Regions scale with the VFB, are saved with the 3ds Max scene file, and can be globally enabled or disabled
- Fuzzy render regions
- Zoom buttons for use when accessing a machine remotely
- Post-processing effects
- Controlled from render settings, Corona Camera, or VFB
- All settings are adjustable during/after rendering
- Image updated in real time
- Bloom & Glare
- Camera Effects
- High quality (raytraced) depth of field and motion blur effects
- Photographic controls (optional): shutter speed + ISO + f-stop
- Fisheye lens effects
- Bokeh shape
- Multi-segment (curved) motion blur
- 3ds Max 2016 Physical Camera support
- Virtual Reality Camera
- CoronaCameraMod
- Legacy Camera object modifier for backwards compatibility
- Allows setting Corona exposure/DOF/motion blur/bloom & glare/color mapping on any camera
- Lights
Corona Light Material
- Materials
CoronaSkinMtl
- CoronaHairMtl
- CoronaLayeredMtl
- CoronaSelectMtl
- CoronaPortalMtl
- CoronaLightMtl
CoronaRaySwitchMtl
- CoronaShadowCatcherMtl
- CoronaVolumeMtl
- 3ds Max materials
- Support for 3ds Max physical material
- Material library
- Over 450 ready-to-use high quality materials
- Drag-and-drop from the Library to the viewport, Slate material editor and Compact material editor
- Real World Scale or Triplanar mapping used where possible, to reduce tiling and give expected scaling
- Materials organized by category
- Set favorites, with Display Favorites Only option
- Sort by name, favorites, or most used
- Select all objects in the scene that use a particular material
- Resizable material previews
- Open standalone large preview windows for materials
- Miscelanous
- 2.5D Displacement
- V-Ray compatibility
- Hair and Fur support
- Phoenix FD support
- FumeFX support
- Corona Displacement Modifier
- Advanced "Render Selected"
- Improved Color Picker
- many other (full list)
Price structure:
One floating workstation license (works also as a render node)
- +3 Floating Renderer Nodes
- +5 Floating Renderer Nodes
- +10 Floating Renderer Nodes
For details, please contact us.