CORONA Renderer for Cinema4D
Corona Renderer delivers high quality, physically-based shading in production rendering.
All its features are tightly integrated into Maxon Cinema4D.
Features:
- Render Engine
- Biased and Unbiased solution
- Path Tracing: unbiased solution
- UHD cache: faster biased cached solution for interiors
- Denoising
- Fast Caustics Solver
- Adaptive Image Sampling
- High Quality Image filtering , gives a more natural and "less CGI" look to noise, making it less noticeable to the eye
- Progressive rendering
- Max Sample Intensity (MSI): automatically removes fireflies -
accuracy/render speed tradeoff
- Bidir/VCM: experimental unbiased engine with faster/more precise caustics
- Proudly CPU based
- Interactive LightMix
- Adjust color and intensity of lights, during and after rendering
- Supports multiple suns and multiple environments for different times of day from one render
- Controlled from the VFB
- Results can be pushed to the scene
- Can be used for anything from subtle adjustments, to turning day into night, without re-rendering
- Each light select pass can be denoised independently (this can be enabled during automatic setup)
- LightMix result can be saved to a CXR file and then adjusted in the Corona Image Editor, or saved for compositing in other post-processing software
- Corona Virtual Frame Buffer
- An optional, feature-rich replacement of the
Cinema 4D Picture Viewer
- Integrated Interactive LightMix, allows changing color and intensity of lights without re-rendering
- Integrated post-production effects, including bloom & glare, vignette, sharpening/blurring, histogram, curves, etc.
- Integrated color mapping controls, including exposure, filmic tone mapping, LUTs, green-magenta tint, etc.
- Pick objects directly in the VFB
- Set DOF focus point directly in the VFB (for Corona Cameras)
- VFB History and Comparison , with the ability to toggle between using the current post-processing, or the post-processing used at the time of saving the image to history
- Statistics: render time, remaining time, performance, polycount, tooltip explanations.
- Displaying/saving render elements
- Pixel color probe on right mouse button
- Controls: start render/stop render, resume last render, resume rendering from file, save/clone/copy image, .
- Optional stamp with scene info at the bottom of rendered image
- Customizable information in the title bar
- Interactive and Multiple Render Regions
- Fuzzy render regions
- Zoom buttons for use when accessing a machine remotely
- Corona Node Material Editor
- Global/World view of shaders and materials and how they are connected
- Use views to organize materials and shaders by type, category, etc.
- Handles all Corona and most Cinema 4D shaders and materials ; also works with Substance shaders
- Connect one shader to any number of channels, or materials
- Works with native Cinema 4D Layer shader
- Switch at any time between the Corona Node Material Editor, or the native Cinema 4D editor
- Select by selection box
- CTRL + Drag to copy selected nodes
- Option to turn Corona Shared Shaders into regular shaders on saving the scene
- Indepedent of Cinema 4D version - works in all versions of Cinema 4D supported by Corona Renderer (R14-R21)
- Materials
Corona Select Material
- Corona Skin Material
- Corona Hair Material
- Corona Layered Material
-
Corona Portal Material
- Corona Light Material
Corona Ray Switcher Material
- Corona Shadow Catcher Material
- Corona Volume Material
- Cinema 4D Materials
- Multi-Pass
- Arbitrary number of passes
- Optional anti-aliasing of passes
- Optional Denoising of passes (where relevant)
- Beauty pass, with independent Denoise amount
- Alpha pass
- Beauty composition passes
- Geometry passes
- Masking passes
- Shading passes
- Informational passes
- Arbitrary texmap elements
- Distributed rendering
- Support for Cinema 4D Team Render of both animations and single frame
- Pass, Time and Noise Level limits can be used
- many others (full list)
Price structure:
One floating workstation license (works also as a render node)
- +3 Floating Renderer Nodes
- +5 Floating Renderer Nodes
- +10 Floating Renderer Nodes
For details, please contact us.